The UI team discussed both the performance and capability improvements of Carbon UI -- coming soon to a server near you™. We also had an extensive discussion of a particular UI feature and how it could be improved both in terms of player utility and reduced server load.
We had an extensive discussion on reimbursement policies, and also tools that would help make reimbursement decisions easier to make.
The War on Bots
CCP Sreegs and his band of merry men have been quite busy making life hell for botters. His presentation included copious amounts of chart porn, which hopefully will appear in a devblog in the near future.
The War on Lag
Team Gridlock presented their latest results, and demoed a new tool that is making it easier for them to identify optimization opportunities. We also discussed Time Dilation in some detail. Expect a devblog on this as well.
QA gave an overview of the QA processes to get the new members of the CSM up to speed. Also discussed: ways to improve participation in mass tests and make bug reporting less painful.
We had a broad discussion not only of possible near-term "papercuts" tweaks to reduce the pain of POS's, but also CCP's longer term plans. Deceased Equines, and whether they should be beaten, were discussed.
A broad discussion of the resource contention issues that relate to this vexing issue -- and what CSM can do -- segued into discussions of wormhole space, Incarna, POS's, ship balancing, and several other items. At the end of this session, CCP Zinfandel popped in to show the CSM some of the upcoming Incarna vanity clothing items, which looked really, really sweet.
Quote of the Day: "There are very few people who dream of a career in QA" -- CCP Heimdall